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4.7 out of 5 stars

Final Fantasy VII Rebirth - Exclusive Amazon Edition

$32.99
$69.99 53% off Reference Price
Condition: New
Model: PlayStation 5
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Top positive review
25 people found this helpful
Remake Sequel
By Vincent on Reviewed in the United States on April 6, 2024
Sequel to Final Fantasy Remake. Reccomend you play the first game before jumping into this one. There is way more expanded story, characters and lore compared PS1 original (I’ll list some after the of review). Even more than FFVII Remake as it leans into a multiverse scenario Don’t expect a flashy spectacle throughout. It’s not really a bingeable game for me personally compared to the first game. There are some slow segments with forced immersion via mini-games/side quests that had me put down the game several times. But they do make the lore, story and characters more relatable by the end. It’s the culmination of the events that make it great rather than individual moments of the game Personal interactions between characters/traversal dialogue is really good. Especially with Yuffie and Barret You switch up are party more in this game. A lot of party splitting throughout Gamplay remains relatively the same as the first game, except you get 3 new characters (2 if you count Yuffie in Intergrade DLC) to play with who have their own unique playstyle/move list. The synergize mechanic from the first game’s DLC return in Rebirth where two party members team up to do a strong attack or give buffs to each other. Its like limit break meter but focused on 2 of 3 characters active in battle. Meter fills faster if you switch party members during combat More open world than the first game. You can ride chocobos after taming wild ones. Disappointed that they are region specific and there’s no one chocobo that follows you through your journey. You do get to ride a 8 wheeler dune buggy in the desert which is nice There are new traversal mechanics like grapple hooks and climbing sections There’s a relationship dialogue mechanic which have you build up to gain enough affection to ask someone out at the Golden Saucer. There isn’t multiple stages/events to the relationship like in Persona series for example, just an single date end goal like in original Locations are much larger with more buildings and events going on. For example: Kalm has at least 3x as many buildings, costa del sol is a large vacation destination where you use segways to get around, and Golden Saucers actually feels like an amusement park you can walk around in. Speaking of locations; story beats we won’t be visiting in Part 2/Rebirth will be covered in permanent fog of war on your map, or blocked by debris and roadblocks like Midgar and Fort Condor . Don’t expect to visit every area in entire trilogy in this game, or look at the map mid-game and think you have 100s of more hours to go. Game is only comprised of 15 chapters Music is really good. I like how some music tracks transitions into another by fading in instead of skipping making the game more immersive -Final Take: Despite the pacing issues at times; the overall story and gameplay is very good and one of best in the franchise. Can’t wait for the last game in the trilogy -List of Story Changes (spoilers ahead): Has a lot of scenes with Zack (from crisis core) sprinkled throughout the game. Cloud and Zack team up at the end due to multiverse convergence event and fight sephiroth together. Cissnei makes an appearance but she’s basically a plot progression cameo in one of the villages you pass through Roche is one of the main antagonist in this game You meet the Planet Weapons earlier You fight the snake boss in swamp instead of outrun it Instead of saving Priscillia from fish sea monster, you save Yuffie Yuffie and Vincent (not playable, most likely in part 3 of series to keep gameplay fresh) is main stay on your team instead of optional. You must face Vincent in a boss battle Cloud is disguised as a solider during the parade in original. This time; Cloud, Tifa and Aerith dress up as soldiers and you are the captain in charge of parade march Shrina boat is now a huge cruise ship. There’s a Queens Blood (card game) tournament held on ship Barrett gone missing in this one and you must play chocoboo race first to get into area to find Barett Dine dies of Shinra shootout instead of suicide Gongaga is a required destination for plot progression (where you meet Cissnei) You meet Cid earlier since you need a plane to reach Cosmo Canon Keystone whereabout location is not a scavenger hunt this time to get info. Cait Sith just tell you where it is. You must fight Don Corno to get keystone The on-stage play in original at Golden Saucer is now a theatrical VR experience Ancient Temple is a long series of puzzles and boss battles instead of a maze Temple contain room of trails where you get tragic backstory for each playable character Aerith doesn’t die (?) or she’s a least a force ghost Sephiroth end goal is not to just destroy the earth, but every universe in the multiverse
Top critical review
2 people found this helpful
Game (letdown) of the year
By A. Baker on Reviewed in the United States on December 12, 2024
First: if there's anyone who could be considered the ideal target audience for this game, it's me. The original FF VII was my intro to RPGs as a kid and still one of my favorites. I thought the Remake struck a perfect balance between honoring its legacy and updating its gameplay for the 2020s. I wasn't even that bothered by the storyline changes or the early shoehorning in of Sephiroth. So you can be sure my big issue with Rebirth has nothing to do with contrarian contempt for "butchering a classic." What's that big issue? Simply put, the game is a textbook case of "open-world bloat," where developers cram copious amounts of repetitive, dull-where-not-actively-irritating activity into their $70 Skinner box. Unlike the first game, where almost every task you were given to complete fleshed out the living city of Midgar and your connections to your party a little more, here the vast majority of the objectives outside the main story are almost literally just boxes to check on your way to unlocking a summon (useful to be sure but a tiresome rhythm game and boss fight aren't a very engaging path to getting them) or some equally lame training battles. The common counter from Rebirth's defenders is that the player can just ignore the side content if they get bored with it. This is technically true... except that the game is balanced under the assumption that you'll be doing quite a bit of combat outside the main quest line, and the voluminous side content is largely a way of masking this necessary grinding. This means your only real alternative to repetitive side cruft is equally repetitive slaying of trash mobs or lowering the difficulty to the point of being bored by the story fights as well. This is not good game design. Since I did give the game 3 stars, not 1, what did I like about it? Primarily, the aforementioned main quest line. The writing, character development, environmental design of the various towns, and plot (with the exception of a pretty terrible ending) are still top-notch, and the additions made to the combat system all work without fixing what isn't broken. I also found Queen's Blood the one bright spot among the side ventures and possibly the best mini game the franchise has produced. I hate to encourage Squenix to make yet another mobile game, but QB could absolutely be a license to print money in that space. Overall, as awesome as it was to see so many iconic locations reimagined and spend time with these beloved characters again, the developers of the FF VII Remake trilogy, and game devs as a whole, really need to learn that more content is not necessarily a positive if it's essentially busywork (busyplay?) that's not adding anything appreciable to the player's experience or understanding of the game's world. I hope they do, because I would hate to have to write a similar review again whenever the third entry comes out.

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