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4 out of 5 stars

Fallout 76 by Bethesda - PlayStation 4

$11.99
$39.99 70% off Reference Price
Condition: New
Platform: Playstation 4
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Top positive review
18 people found this helpful
Very Fallout-y, Very quiet
By Fuzzy Llama Reviews on Reviewed in the United States on November 15, 2018
I mean I could droll on and on about the graphics (which are good) or the sound (which is also good) or the many other things that make a game or I could simply answer the one question that basically all Fallout fans are wanting answered with these reviews. Does it play like Fallout? The answer is yes, yes it does. It has everything you've come to expect with the Fallout franchise. I mean every Fallout game starting with Fallout 3 basically plays the same with tweaks here and there to some of the systems. But for the most part when you go in to play, you expect to know how it "feels". And the same can be said of Fallout 76, the instant you log in and create your character it is already familiar. Now there are a few tweaks to the game just like every Fallout game, such as the way VATS works. No longer does the game freeze or slow down (it can't because everything is always online) but basically as it's active it will drain your AP meter with a constant drain and you fire and of course the higher the percentage change to hit will depend on if you hit or not. They brought back the settlement building introduced in Fallout 4 so you can set up a camp in this game for a nice convenient way to stash your collected goods, also a hub to fast travel to which is always welcome. Another new and honestly very cool change is the leveling system in this game. When you level up you get to pick one of your SPECIAL stats to level and then you are given a selection of cards to choose from that each have different upgrades attached to them based on which trait you went with. You then attach that card to your character and it increases your ability in that fashion. What's even neater, is that there are packs of these cards that you get from quests and other events that when opened give you a random assortment of trait upgrades that you can attach to replace other cards. Super customizeable. Also if you end up collecting the same card you can combine them to increase the strength of that card which is also very cool. So on to the things I don't much care for. Firstly it is super quiet out there. It's pretty busy right out of the vault as people are all still lingering around the starting area but as you start leveling up and moving away it gets quieter and quieter. Last night I played for a few hours and only ever saw 1 other person although I did hear gunshots in the distance so I know more people are out there. That is both pretty cool and lonely at the same time. I enjoy playing solo so i'm not bothered by the lack of people and honestly I when I see someone else I get super paranoid anyway and move in the other direction. That said, it is almost TOO quiet out there. A few more NPC's to interact with would be nice. Something to liven up this dreary wasteland. OH and this really isn't a wasteland at all, I mean from what i've seen thus far everything is still alive and lush. Of course I haven't even seen the entire map yet and there is one particular place south east of the map that looks very wastelandish. I didn't have any server problems last night when I played but it wouldn't have surprised me if there were some considering it was day 1 of the release and everyone was trying to play. I'm sure any servers problems will taper off as the load on the servers drops going forward. So all in all i'm enjoying this game a ton. If you like any of the previous Fallout games then you will for sure like this one.
Top critical review
11 people found this helpful
An unfortunate misstep in the Fallout franchise
By Tony G. on Reviewed in the United States on December 5, 2018
I've been holding out on reviewing this game since I didn't want to just jump on the hate bandwagon ride that it's been enjoying lately. I've made it to level 42 now and have joined in on some of the nuke-zone endgame content, so I feel like I have an adequate amount of experience to give a fairly accurate review. The good: > Multiplayer - Having the ability to jump on with a friend or two is nice. Randomly running around finding events was the highlight of my play time. Honestly though, I would have just preferred a mainly single player fallout game that had a co-op option. > The world size is good... The neutral: > graphics - not good, but not as terrible as many people are saying. I experienced nothing mind-blowing at all during my play time, but there was nothing that made me feel like the game was trash simply for this reason. This is kind of irritating, since fallout 4 with fan-made mods that could have been implemented here looks significantly better than this game. > The locations - There are several regions in the game that offer a small degree of diversity, but overall, everything begins to feel the same. There are many, many assets that are just copy/pasted from location to location, which leads you to blur all of the smaller towns especially together. If you're playing now, just look at the single "church building" model that shows up in literally every town near vault 76. > The survival aspect - pointless. Adding a thirst and hunger factor just feels meaningless. All it does is tie up a little bit more of your limited inventory space to hold food and water items. I never found it difficult to locate food or water, it was always just a chore to have to keep them in stock. I almost added this to the "bad" section, but it's just so meaningless that I thought it might fit better here. The bad: > Single-player - I honestly do not understand why Bethesda marketed this as a potential single-player game. It is a barren and nearly lifeless sandbox that I found to be completely un-enjoyable without a friend playing alongside me. It is a much, much worse version of fallout 4 in this regard. Virtually no story, no NPCs to interact with.. etc. > The enemies - repetitive and unintelligent. Whoever made the decision that even the "scorched", which comprise the majority of enemies you will face, wouldn't have any dialog should be fired immediately. There is nothing interesting about them, they are just fodder to waste bullets on. You will also quickly find (unless they patch this) that most enemies will fall into one of two categories, either they will die in 1-3 shots from most single-shot weapons, or they will die in 40-60 shots. There is very, very little variation in this. Enemies also just tend to rush at you, regardless of whether or not they are using a melee weapon or a firearm of some kind. Why is this single-shot sniper-wielding scorched rushing me instead of keeping his distance? Who knows. I could go on for a long time about this, but I'll stop now. > The bugs - Among many, many "small" bugs (which I expected from a Bethesda game, sadly), I have not had a single play session that wasn't interrupted by either a complete game crash, or a mass server disconnect. There is also an awful glitch where your attacks will just do zero damage to certain enemies, which is very irritating if you are using slower firing weapons. Sometimes, enemies that you have almost killed will heal to full health, or just disappear altogether. There are many instances of massive frame rate drops, or just 2-5 second freezes. I've never been able to turn my light on when in power armor, so I've just decided that I wouldn't use it at all. There are too many more to list here, so I'll stop myself. Just know that this is not a stable game currently. >The PVP and random player interaction - Truly abysmal. PVP is meaningless and just not fun or fluid at all. There is nothing to be gained by killing another player except to steal their junk items, which are basically worthless unless that players happens to be carrying a mass amount of them at the time. Having no 'push-to-talk' option at launch was just an unbelievably bad oversight. Players will just randomly scream or you'll just hear background noise from their living room when they're near you if you don't disable it completely. I also dislike that you can always see every players location on the world map. This takes out any sort of randomness that should come with encountering a real player. >The "Story" - By far the worst story (or lack thereof) in any fallout game that I am aware of. What exists here is delivered in the form of text displayed on random computer screens, or holotape recordings found throughout the world. The problem with this is that the text on computer screens is extremely uninteresting, and holotapes are incredibly long. Also, you will not be able to hear the holotape recordings if any action is happening, or if you are in a group and someone is talking. It's like trying to listen to 4 uninteresting podcasts at the same time. >The UI - Not good. Within 3 days of release, there were already fan-made mods on PC that fixed a lot of the issues with the UI. Unfortunately, those don't trickle down to console so quickly. The pip-boy menu worked fine in previous games mainly because it also paused the game while you slowly navigated through to find what random item had caused you to become encumbered. This DOES NOT WORK in a game that cannot be paused. It is awful. You can make the menu transparent so that you can at least see while using it, but there is a glitch currently that does not allow you to listen to holotapes while using transparent mode. >Item durability - I just wanted to add this one since it was a constant irritation while I was playing. Weapons and armor constantly break. This means that you will need to carry quite a few weapons at all times, which ties up most of your very limited inventory space. You will also need to be collecting junk at all times, particularly adhesive and aluminum, which will fill up even more space. This is a terrible gameplay loop. I should not be forced to repair my weapons every 5-10 minutes. Conclusion: I was going to give this game two stars originally, but the more I played it the worse it seemed to get. It is very clearly not in a passable or complete state currently, and especially not when it was released. I imagine that a year from now, If Bethesda commits to steady patching, this game will probably be pretty enjoyable, but it is just not there currently. It is glaringly obvious from the outset, especially when compared with fallout 4 (which came out in 2015), that this game was not given the time or effort that was necessary to make an acceptable game and still charge 60+ dollars. This makes me worry about the future of Bethesda games, which I have always looked forward to in the past.

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