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3,968
4.2 out of 5 stars

Top positive review
2 people found this helpful
This headset is hands down the best experience I have had.
By BDoor on Reviewed in the United States on January 16, 2018
OH man where to start, This headset so far has totally changed how I look at gaming and PC home entertainment. I have usd both the Vive and now this headset and I will admit that the vives tracking is a bit better at stock but for the most part it is almost the same and the controlers are bar none better on the rift than any other headset you can buy for the next year at least until the knuckles release. The resolution of the screen is fine and I dont see the screen door effect unless the image is a solid color like black loading screens so that is not an issue unless you really try to look for it. For its base price at 399.00 USD I cant find a reason to not grab this over the other options out there. The vive and vive pro are simply way too expensive for what you get as of right now seeing as you can buy a rift with a 3rd sensor and result in the same tracking and room scale as a vive and save 120 ish $ in the processs. The set up was really easy, idk why some people have said its hard. You plug everything into the USBs and the HDMI in and run the oculus set up app and it just kinda does it all for you. The "hardest" part is moving the sensor cameras around a bit till it says hey that is a good spot for good tracking and you move on. Took me anout 15 min from unboxing to logging into VRChat. This, unlike the vive comes with everything at stock and does not try to throw anything at you as addons later down the road such as the head phones being built in and the controlers being stock over the wands. Vive will be selling the pro soon and the kuckles shortly after as seperate items to buy at VERY high costs that simply turn me off to that platform completely. This headset is also far more comfortable and does not plug my nose or cut into my face frrom the pressure like other headsets do. The controlers are so damn nice to use they feel so natural and fit the hand so well. My GF and I have both main systems for VR, Vive for the top end best of the best at the expense of being way too much $, and now the Rift for being comfortable and easy. We both agree that the Rift is better as a user. She actually almost sold her vive for the Rift but I convinced her to just keep it for the new addons coming later. If you are on the fence about this I say pick this headset hands down. Esp of you can get a good deal or rebate on it or use the amazon trade in to save some money it becomes such an amazing value. I traded in my xim4 PS4 Kb/m converter, since i sold my PS4, and it cut 80 bucks off the cost of this headset making it 310$ USD which imo made this hands down the best value headset you can get period.
Top critical review
3 people found this helpful
Overpriced for what is an alpha product
By Keith R. Oldham on Reviewed in the United States on August 21, 2018
It's clear that VR is in the very early stages of development. The fact that the Rift retails for more than $100 is absolutely mind blowing given how cheaply made it is, how buggy the software is, and how bad 95% of the games are. I'll try to be as far as I possibly can in this review. The Good: When it works it is a pretty amazing experience. Putting the headset on and being transported to another world is something that will impress anyone. I mostly enjoyed Robo Recall. It's a great game with easy to understand controls and a movement system that won't make you barf. My only regret for returning the Rift is this gem of a game. The Bad: Sadly that is all the enjoyment I could get out of it. The fun of the games would be ruing about 10 minutes in when the sensors decide that your left hand is not where it's supposed to be. The tracking on the Rift is pretty bad. So bad that I'm still unsure if I just didn't have a bad sensor. I tried various configurations. Nothing really fixed the issue. It just made the tracking behave wrong in different ways. The tracking issues, while bad, can be tolerated to a small degree. You can still mostly get the full experience. The Ugly: I'll start here with the game library. With the exception of maybe 10 games, everything is unfinished, buggy, shovel-ware garbage. It is a joke how bad a majority of the games are. Even some of the hits are okay at best. Some of the games, while not inherently bad games, had movement controls that would make you immediately vomit after 5 minutes of play. I won't cherry pick the obvious barf inducing games. I'll use Dreadhalls as my example. You only control the camera with the headset and nothing else. You walk with the left thumb stick and can move the camera with the right tumb stick. The combination of the movement and camera controls leaves for a dizzying experience. Even the comfort mode with the camera snapping didn't really help. The worst part about the Rift would have the be the god awful Oculus Home software that is required to be running in order for everything to work. There is no turning the Rift off. You just close out of the software. The Rift is sort of always on. Closing out of Oculus home doesn't really kill all of the Oculus stuff as there are multiple applications that run in the background. Coming from the same company that stole and sold personal data you can why one would not be okay with that. Privacy issues aside, there is more wrong with Oculus Home. Installing the software takes about an hour. I'm not talking about downloading anything either. The first issue I came across is that it would not let me use my second drive. Despite the 1000s of games that rung just fine on it, Oculus requires that the drive be formatted as NTFS. I guess the Oculus games will run on the same drive that Windows is utilizing. It's not like performance is required for VR. The next issue was that the Oculus Home wouldn't install any software after I had installed about 3 games. Trying to install software would result in a notification that the installation just failed. It didn't tell me why. Just that it failed. A quick stroll down google came up with all sorts of solutions: >Reboot your PC >Run as Admin >Run in compatibility mode >Update graphics drivers >Downgrade graphics drivers >Disable anti virus >Reinstall (2 hour endeavor) You want to know what fixed the issue? Seriously, I don't know. I never got it to work. If you know how to fix it please post a comment and help other's out. Conclusion: I want to say that VR isn't ready for the consumer, but that would be unfair to the competitors. I can say that the Oculus Rift is a product that should have spent a couple more years in development. The software required to use the Oculus needs to be built from the ground up. In its current state it's pretty much unusable. It requires too much overhead on top of an already demanding product. Unless you can pick this up for $100 or less I say wait until something more stable comes out. I returned mine and I suggest, if you can, to do the same. At the $400 price tag, It's not worth the broken, buggy frustration.

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