Top positive review
150 people found this helpful
Great way to set up your game!
By Geek Girl on Reviewed in the United States on September 19, 2016
Okay, I know these things are hard to find and people still have a lot of questions about how they work so I'll try to cover it all! If you want my opinion regarding whether or not you should buy it without reading my whole spiel, the simplest way to answer that is: It depends. Is it worth paying more than retail for it? No. Is it worth retail price if you play Pokemon Go all the time? Probably. What it CAN do - In short, it can hatch eggs, earn buddy candy, collect goodies from Pokestops and catch (some) Pokemon. It tracks your distance traveled, but you need to keep your phone near you. It utilizes existing bluetooth technology, so you still need to keep your phone fairly close for it to work. The app needs to be running in the background, but your phone can be locked, saving tons of battery life. What it CAN'T do - Technically it CAN catch rare and high CP Pokemon, but its very very very unlikely. It only uses regular Pokeballs and it only tries to catch them once. If it fails, the Pokemon flees. You don't get another chance. How many times have you successfully caught a rare or high CP Pokemon in one throw with a regular Pokeball? Nuff said. It's build quality is actually pretty good given that it's designed for "kids." It feels very solid and the light is pretty bright in normal light. The button feels nice, not at all cheap, and it's very responsive. The bracelet is what it is, a woven bracelet with a plastic clasp. It's not the coolest looking bracelet, but it's highly adjustable. As an adult female, I have to cinch it almost all the way down to keep it snug so it doesn't slide around. It's about double the size of my wrist at it's biggest. You shouldn't have any issue with it fitting you unless you're a Snorlax. Despite it having a plastic latch, the way it's designed prevents it from falling off. You have to loosen it and slide it over your wrist to take it off, so no worries that it's going to open and fall off. You can also choose to use it as a clip and put it wherever you want. I've seen people wearing them as a clip on rubber bracelets. I can't speak to how secure this it, but the option is there. You probably want to keep it somewhere close to your skin so you can feel the vibrations, so it probably won't be very beneficial if you keep it in a purse or loose pocket as the vibration is not strong enough to detect unless it's touching you. Setup was super easy. The whole process took only minutes each, and I set up three of them. It comes attached to the clip, though attaching it to the bracelet requires a small screwdriver. This is the same way you would change the battery, which looks to be a larger watch battery, a CR2032. Once you've decided if you're going clip or bracelet, you're ready to pair it. First, make sure your bluetooth is turned on. It will need to remain on any time you want to play with the Plus. Now, all you need to do is open your Pokemon Go app, click on the Pokeball at the bottom of the screen to access your options, and click settings in the upper right. There's a new option for Pokemon Go Plus here. If you don't see the option, you need to update your app either in iTunes or the Google Play store. If you do see the option, just click it and once there, push the button on your Plus. It will blink a couple times and should almost immediately appear in your app. Just tap it and you're done. Very simple! i did have one minor issue with one of the devices I set up, but after restarting my phone it paired up just fine. It communicates via the light and vibration. If you're near a Pokemon or Pokestop, it will vibrate. If the light is green, a Pokemon you've already caught is nearby. If it's yellow, it's a Pokemon you've never caught before. If it's blue, you're in range of a Pokestop. Pushing the button will cause it to attempt to catch the Pokemon or collect the goodies from the Pokestop. A rainbow array indicates you've caught the Pokemon while a flashing red light lets you know it failed. You only get one chance and the Pokemon flees, so if you get the yellow light, you probably want to open up your app and catch it the old fashioned way with your more powerful balls. If you push the button at a Pokestop, the light blinks once for each item it collects. It's very simple to use and understand. One question I had was whether or not you can still use the app while using the Pokemon Go Plus. The answer is thankfully yes! When your Plus is paired successfully with your phone, you will see a little icon in the upper left of your game screen. If it's grayed out, it means your Plus got disconnected somehow, probably due to getting too far from your phone. Reconnecting is as simple as pressing the icon in the app and then pressing the button on your Plus when it tells you to do so. When your Plus is connected and ready, the icon is "lit" and will remain on your screen. When a Pokemon is nearby, a line will be drawn from the icon to the location of the Pokemon and a little red circle will appear above it's head. At that point, you can choose to press the button on your Plus to catch it, or you can tap it and catch it like normal. Notifications will pop up in-game letting you know if you were successful or not, and if your phone is locked when you attempt to catch it, you'll get a notification on your lock screen with the same info. For those who actively play the game, I can see using this to collect Pokestops and to catch common Pokemon quickly and efficiently while still using the app. My favorite part of having the Plus is that I can progress in the game during times when I can't normally play, such as when I'm at work or school. Since it tracks your distance traveled without needing the app open anymore, I "play" all day and collect xp, candy and goodies much longer than I can when I'm actually using the app and draining my battery at record speeds. It allows me to play in situations where I can't pull my phone out to play for whatever reason, and I think this is going to be the real draw for a lot of people. It doesn't really enhance the active playing of the game in a way that would justify the purchase price, but it absolutely allows you to progress more quickly simply because you can make progress without actually playing now. You'll still need to actively play within the app to battle, power up Pokemon, transfer extras, evolve, etc, but the mundane parts of the game have now become much quicker and more efficient. Lastly, I know a lot of people are on the fence given how hard these are to find right now and considering the Apple Watch is going to have a very similar app for Pokemon Go. From what we know now, the Apple Watch app will be able to do everything the Pokemon Go Plus can do, except catch Pokemon. You need to open your app to catch all Pokemon. On the flip side, given the Apple Watch's display, it can show you what Pokemon is nearby so you can decide if you even want to try to catch it. It will also show you when your eggs are hatching so you can see what you got in addition to showing you any medals you earn as you receive them. It's really a personal choice as far as which one you want. Keep in mind the Apple Watch has no release date at the time of this review. They've only given us a very vague "late 2016," So you may want to pick up the Plus if you find one at retail to tide you over until the app is released. For Android users, the Plus is your only option right now. I hope this helps you make the decision regarding whether or not you should pick one up! Overall I think it's well worth it for the avid active player, and probably worth it for casuals as well given that it makes the process much less time consuming and more efficient. If you have questions I haven't answered, feel free to drop a comment!
Top critical review
1,296 people found this helpful
Will either make or break the game for you!
By Terry R. Umbenhaur on Reviewed in the United States on September 19, 2016
First introduced by Shigeru Miyamoto during E3 2016, the Pokémon GO Plus has arrived in September, several months after the originally announced release date. Was the wait worth it? The answer is that it depends...on how you use it! To summarize, the PoGO+ is terrific for tracking distance for egg hatching, and makes it much faster to capture Pokémon and grind for XP, though it's not as great at spinning Pokéstops. The ability to play the game with the screen off greatly improves your smartphone battery life, and a single button makes it easy to use while on the GO. The main downside is that a lot of Pokémon (especially rare/high-CP ones) will run away, and you will quickly deplete your stock of Red Pokéballs. Here are the good things about this device: +++Tracks distance even while the screen is locked or off, as long as the app was not closed. This means your battery won't drain nearly as quickly, and egg hatching / buddy walking is more accurate (still restricted by the 10.5km/h or 6.5mph speed limit). +Allows wild Pokémon to be captured, and Pokéstops to be spun, as long as they are in range. I was able to spin Pokéstops and capture Pokémon while biking at about 10-15mph. +Blinks green for Pokémon you've already encountered (vibration pattern: 6 long buzzes), yellow for Pokémon that are not in your Pokédex (vibration pattern: 4 short buzzes, then 1 long buzz) +Blinks blue for spinnable Pokéstops within range (vibration pattern: 2 short buzzes, repeated 3 times) +Vibration is strong, so you can have it in your pocket and still feel it +Both a clip and an adjustable watchband are included in the box (screwdriver is needed to swap the backplate between clip or watchband) +Sends notifications when a Pokémon are caught / flee on your smartphone And the bad things: ---Attempts to catch each Pokémon only once, after which it will flee. The ball will be thrown without a curve, and will not receive a Nice/Great/Excellent bonus. This is a problem at higher trainer levels, because Pokémon with higher CP, as well as evolved forms, become more likely to break out of Pokéballs. On the bright side, you still get the 25XP for Pokémon that flee. ---When capturing Pokémon, it will only use Red Pokéballs, and will not use Great/Ultra balls when you run out of Red ones. It will not use Berries either. -The Android app does not always display Pokémon detected by the PoGO+ (I cannot say whether the iFruit version has this issue) -Automatically disconnects after about an hour (power saving feature, cannot be disabled) -Limited 3-month warranty (same as video games, but much shorter than the typical 1-year warranty for electronic hardware/consoles) Some of the initial drawbacks were since fixed in newer versions of the app: -PoGO+ can only issue one action at a time, and seems to give higher priority to catching Pokémon over spinning Pokéstops. It's still much faster to use your phone to spin multiple Pokéstops that are located within a small area. EDIT1: starting with the 0.41.2 version of PoGO, you are now able to choose to be notified for only Pokéstops, or only Pokémon, or neither if you are just using the device for egg hatching. The prioritization still favors Pokémon over Pokéstops, which can't be changed at this time. -Automatically disconnects if a Pokémon is tapped in the app, and does not automatically reconnect. Fortunately, spinning Pokéstops on the phone doesn't cause the PoGO+ to disconnect. EDIT2: Starting with the 0.41.2 version of PoGO, the PoGO+ will now stay connected even after tapping on Pokémon or tapping on Gyms. -There is no "low battery" warning, the only indication is that the device blinks the white LED, and tries to connect to your smartphone but is unable to complete successfully. The battery lasted exactly one month for me with about 2-5 hours of daily usage. EDIT3: Starting with the 0.43.3 version of PoGO, the app displays a low-battery icon when the PoGO+ has less than 30% battery life remaining. Not every change was an improvement, some things took steps backward: --PoGO+ will no longer capture Pokémon or spin Pokéstops when travelling at a speed of around 25mph or faster (the speed at which the "should not be used while driving" message appears on the app). --PoGO+ often has trouble pairing with the app, the Pokéstop speed lock often results in being out of range by the time PoGO+ flashes blue, and PoGO+ often stops functioning while stationary. EDIT In the 6 months I have been using this device (since its release in September 2016), the device was very usable through October, but has been very glitchy from November onwards. Since then, I have noticed the PoGO+ often has difficulty pairing with my phone, which can usually be resolved by force closing the app and resetting the cache. Anytime I am moving at a speed over 10mph, the latency of the PoGO+ when approaching a Pokéstop is often bad enough for me to already be out of range by the time the button flashes blue. The PoGO+ will often not trigger while stationary. It works better when the screen is on with the app visible, which negates the power-savings advantage. In it's current state, I no longer consider this worthy of 4 stars, and even 3 stars may be too much. EDIT4: The pairing issues were mostly (but not completely) resolved with the 0.51.0 update. This review was initially based on the 0.37.0 (Android) version, which was released on September 10, 2016. I have been updating the review as the app continues to evolve, and the current version is 0.57.4 as of March 14, 2017. I hope that some of the issues will be addressed by future updates, but have learned not to expect anything when it comes to Niantic :-) UPDATE1: The 0.41.2 version (October 11, 2016) of the app resolved a couple of issues with prioritization and disconnections, see EDIT1 and EDIT2 UPDATE2: The 0.43.3 version (October 24, 2016) of the app added a low-battery icon, see EDIT3 UPDATE3: In late October 2016, there was a server-side update which blocked Pokémon from spawning in the app and PoGO+, when travelling at speeds faster than about 25mph. In early November 2016, this "speed lock" restriction was expanded to also block Pokéstops from giving exp/items. UPDATE4: In the 0.51.0 version (December 19, 2016) of the app, the hatching of an egg no longer blocks the PoGO+ from operating, previously the egg hatching animation had to be viewed or pinched closed in the app for the PoGO+ to resume functionality. UPDATE5: The 0.55.0 version (January 28, 2017) of the app resolved many of the issues with pairing the PoGO+ device on the Android version. I still occasionally have issues with pairing, and the device still doesn't work reliably when stationary. UPDATE6: In the 0.57.2 version (February 15, 2017), a 50XP "First Catch" bonus is now given if the Pokémon is successfully caught on the first throw. This effectively increases all successful PoGO+ catches from 100XP to 150XP. (This also happens to be the update which gave us catchable Gen2 Pokémon) r
Sort by:
Filter by:
Sorry, no reviews match your current selections.
Try clearing or changing some filters.Show all reviews
Show more reviews